Preprint / Version 0

SIMA 2: A Generalist Embodied Agent for Virtual Worlds

Authors

  • SIMA team
  • Adrian Bolton
  • Alexander Lerchner
  • Alexandra Cordell
  • Alexandre Moufarek
  • Andrew Bolt
  • Andrew Lampinen
  • Anna Mitenkova
  • Arne Olav Hallingstad
  • Bojan Vujatovic
  • Bonnie Li
  • Cong Lu
  • Daan Wierstra
  • Daniel P. Sawyer
  • Daniel Slater
  • David Reichert
  • Davide Vercelli
  • Demis Hassabis
  • Drew A. Hudson
  • Duncan Williams
  • Ed Hirst
  • Fabio Pardo
  • Felix Hill
  • Frederic Besse
  • Hannah Openshaw
  • Harris Chan
  • Hubert Soyer
  • Jane X. Wang
  • Jeff Clune
  • John Agapiou
  • John Reid
  • Joseph Marino
  • Junkyung Kim
  • Karol Gregor
  • Kaustubh Sridhar
  • Kay McKinney
  • Laura Kampis
  • Lei M. Zhang
  • Loic Matthey
  • Luyu Wang
  • Maria Abi Raad
  • Maria Loks-Thompson
  • Martin Engelcke
  • Matija Kecman
  • Matthew Jackson
  • Maxime Gazeau
  • Ollie Purkiss
  • Oscar Knagg
  • Peter Stys
  • Piermaria Mendolicchio
  • Raia Hadsell
  • Rosemary Ke
  • Ryan Faulkner
  • Sarah Chakera
  • Satinder Singh Baveja
  • Shane Legg
  • Sheleem Kashem
  • Tayfun Terzi
  • Thomas Keck
  • Tim Harley
  • Tim Scholtes
  • Tyson Roberts
  • Volodymyr Mnih
  • Yulan Liu
  • Zhengdong Wang
  • Zoubin Ghahramani

Abstract

We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.

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Posted

2025-12-04